Autonomous Karting Series Official Rulebook

Ruleset Table of Contents

Overview

This repository contains the development pages and official document for the Autonomous Karting Series Competition Rules. The individual sections of the rules have a folder with a markdown file for development and discussion purposes. The official document will be a protected latex file that requires approval to edit and modify.

Development Rulebook can be seen here

Changes

Disclaimer

This section covers changes that take place during Team Leads meetings with AKS and are not yet in the official rulebook but overwrite existing rules or add clarification to them.

THERE ARE NOT CURRENTLY ANY UNOFFICIAL CHANGES TO THE RULES

Administrative

Who Is Allowed To Compete

  1. Teams are required to be affiliated with an Academic Institution.
    • If the Academic Institution does not allow public affiliations then this is waived as long as the team members are comprised of students from aformentioned Academic Institution.
  2. A team can consist of members from more than one Academic Institution, however any one person cannot be on multiple teams.
  3. One Academic Institution can host multiple teams.
  4. Organizations are allowed to sponsor and/or mentor a team but are not allowed to via mentors contribute significantly to the go-kart of a team.
    • Judgment of "significant contribution" is at the discretion of the competition organizers.

Required Roles

  1. All teams must establish at least one member as their Autonomous Safety Officer.
    • The Autonomous Safety Office will ensure that their team’s kart is operating in a safe manner on and off track.
  2. All teams must establish at least one Designated "Driver".
    • A Designated Driver is a separate person from a team’s Autonomous Safety Officer.
    • A Designated Driver is responsible for controlling the team’s kart as the kart is being operated remotely.

Documentation Requirements From Teams

  1. All participants must sign and submit a liability waiver.
  2. All teams must submit the required videos and design documentation before specified race deadlines.
  3. Some events may require certain components and features to be demonstrated in person.
    1. Teams must be able to demonstrate all components and features in person if requested.
    2. Teams will be notified of specific demonstrations before the event.

Jurisdiction Of Rules

  1. All announcements and comments posted on the official website of the competition are to be considered part of the official ruleset

Disclaimer

These rules are open to interpretation where specifics are not given. This means that, for example, a material that is stated to be banned in one section is banned in all sections except where explicitly allowed. Other sections may have exceptions that explicitly allow or disallow under specific circumstances for those sections.

Mechanical Rules

Frame / Chassis

  1. Any Commercial Full Size "Sprint Kart" chassis may be used
    • Custom Chassis may not be built from scratch.
    • For new teams, the Blue Shock Race X3 E-Kart is the new suggested platform to build on.
    • The BSR X3 can be bought in the following configurations from GetShockt:
      • Full Kit including Power Unit (15KW Motor + Controller) and Battery (96V Li-Ion)
        • With Front Brakes - $12,500 + freight
        • Rear Brakes Only - $13,300 + freight
      • Chassis Only
        • With Front Brakes - $5,500 + freight
        • Rear Brakes Only - $4,700 + freight
  2. All Chassis components must be documented on a BOM declaring the part number and supplier.
    1. For Custom Chassis the BOM must be broken down by fabricated parts.
  3. All Chassis must include mounting points for Front and Rear bumpers.

Tires

  1. Go-Karts must use the following tire sizes:
    • Front Tires - 10 x 4.50-5
    • Rear Tires - 11 x 7.10-5
  2. Go-Karts must use the following compounds of slick tires:
    • Hoosier R60B
    • Vega XH3 Green (Hard Compound)
    • Vega XM3 White (Medium Compound)
    • Other tires may be allowed as long as they are of similar durometer to the above compounds. Please contact competition organizers for clarification on allowable tire compounds.
  3. Go-Karts must have the Front Wheels or Wheel Hubs mounted to the spindle with a Castle Nut and Cotter Pin or with a Locking Nut and Safety Wire.
  4. If teams choose to use Wheel Hubs then the tires must be secured to the Wheel Hub with a Locking Nut. Safety Wires are not required.

Brakes

  1. Go-Karts must at minimum have brakes on both rear tires.
    • A rear axle with 1 brake assembly attached will count for both rear tires.
  2. Teams are encouraged to have brakes on all 4 wheels of the kart.
  3. All hydraulic brake lines must be braided lines with the appropriate fittings to prevent leaks.

Weight

  1. There is no maximum weight.
  2. There is a minimum weight of 275 pounds with all components attached to the kart.
    • It is advised that teams use corner scales to balance their Go-Kart. Common Go-Kart weight distribution is provided below they are not a requirement but a suggestion for a starting distribution.
      • Front to Back -> 43% to 57%
      • Left to Right -> 50% to 50%
      • For further information please see this article not affiliated.

Mounting

  1. Any component mounted directly to the chassis not mentioned already must be secured with a threadlocker.
    1. Components that are needed to be removed and remounted frequently may be secured with a Locking Nut.
    2. Electrical wires may be secured with cable ties or similar items.
  2. Internally Mounted Components must be securely mounted such that the components do not become detached or loose inside their container.
  3. The above mounting rules are enforcable through visual inspection with physical inspections if there is concern.

Materials

  1. Any non-Internally Mounted Component must not be subject to the following:
    • Acrylic
    • Any Brittle Material

BOM (Bill of Materials)

  1. Teams must provide a Bill of Materials for all mechanical components NOT mounted internally.
    1. Each mechanical component must be represented by an individual section in the BOM.
  2. A Team's Mechanical BOM cost shall not exceed $17,500 USD.
    • A team is able to estimate the cost of a component if it is unsure of the total value of the component. This must be stated if the cost is estimated.

Resources

The following resources are not affiliated with Autonomous Karting Series Inc. but are included to aid teams in finding and sourcing components.

Go Kart Suppliers

Tires

Electrical Rules

Drivetrain

  1. The Drivetrain of the kart must be entirely electric.
  2. Teams are allowed to use Brushed and Brushless motors.
  3. Teams are not limited to the number of motors driving the rear tires.
  4. Teams are not permitted to use motors to drive the front tires.
  5. The Total Drivetrain Output of the motor(s) driving the rear tires must not exceed 15kW.
    1. Teams are permitted to use higher output motors as long as it is configured not to exceed the above value.
    2. Total Drivetrain Output must be measured before motor controllers.
    3. Teams are encouraged to seek out ways to record their Total Drivetrain Output in a manner that the data can be monitored without external systems.
  6. The Wiring Harness for the Drivetrain must include a fuse for the maximum expected current draw for a team's configured Total Drivetrain Output.

Batteries

  1. Teams are allowed up to two battery systems which are listed below.
    • Drivetrain Battery System
    • Auxiliary Battery System
  2. Each battery system must have an accessible and clearly labeled Kill Switch.
  3. Teams are allowed to utilize the following battery chemistries:
    • Lithium Polymer (LiPo)
    • Lithium Ion Cells (18650, 21700, etc.)
    • Lithium Iron Phosphate (LiFePO4)
    • Lead-Acid
  4. All batteries must satisfy the following criteria:
    1. Clearly labelled and secured in place.
    2. Safely constructed.
    3. Sufficiently cooled.
    4. Cannot have any exposed connectors or contacts.
    5. Contains Short Circuit protections to disconnect power in the event of a short circuit.
  5. Drivetrain Battery System Cannot exceed 100V nominal.
  6. Auxiliary Battery System Cannot exceed 50V nominal.

General Wiring

  1. All Wiring Harnesses must be contained without any wires hanging out.
    • Wires are not contained when they are able to easily get caught on something or loosely laying on the kart.
    • Wires are contained when they are tied down and/or enclosed in a wire loom that is tied down.
  2. All wires must be rated appropriately for the power being drawn through them.
  3. There should be no exposed contacts or connectors.

Computers and Sensors

  1. There is no regulation on sensors
  2. There is no regulation on computers
  3. Computation must be entirely contained to the kart
    1. Karts are not allowed to send data to an outside computer for computation used while running.

Design Documentation

  1. Teams are required to provide a design document for the electrical systems.
  2. Electrical Design Documentation must include at minimum the following:
    1. A description of every Wiring Harness.
    2. A description of every battery system.

Race Procedure Rules

Spirit of the Competition

The goal of the Autonomous Karting Series is to create an accessible and exciting autonomous go kart race. The race presents a realistic scenario in which teams need to build go-karts that will race and compete on a track autonomously. It is encouraged that teams will work to create innovative and performant hardware, electrical, and software solutions.

Event Structure

  1. There will be multiple Official Practice Sessions throughout a race event and a Official Race Session.
    1. Official Practice sessions will follow competition safety rules as if the practice session was a Race Session.
    2. Official Race Session will be 1 kart running on the track at a time.
  2. Team rankings will be by total time taken to complete the 5 laps.
  3. The team order in which each category will be run will be decided in order of fastest laps ran during official practice sessions.

Race Track Definition

  1. The track is defined by the paved surface of the track
    • Individual races may have extra/special features to define the track.
  2. Track width must be at minimum 15 feet.
  3. The start/finish line will be identified on a per track basis.

Allowed Data During Race

  1. ALL data collected during the Official Practice Sessions is allowed during the Race Session.
  2. ALL data must be collected using the go-kart competing.
    1. Data collected using a secondary vehicle is not allowed.
  3. A non-encompassing list of allowed data:
    • GPS waypoints
    • Track centerline
    • Track edges
    • Track images
    • Track pointcloud
  4. Teams are encouraged to not focus entirely on a predefined run of the track but also take into account track conditions and adapt.
    • This will lead into full multi-kart races.

Multi-Kart Exposition Runs

  1. During the event, there may be 1 or more exposition runs where 2 will be incentivized to showcase multi-kart racing capabilities under fully autonomous conditions.

Awards

  1. Fastest Time Awards
    • The top 3 teams will receive placement awards in order of Race Total Time.
  2. Engineering Excellence Award
    • The awarded team will be selected from judges based on design documents and implementation of components on the kart.

Safety Rules

General Safety

  1. Teams are not permitted on track while Go-Karts are running.
    • If a team needs to retrieve a Go-Kart then the team must wait for all Go-Karts to stop on track and the team has been given approval from race officials.

Required Safety Components

  1. Urgent Stop
    • All teams must prove that they have a switch to trigger an Urgent Stop that has the go-kart come to a safe stop.
      • Urgent Stop must trigger if a controller leaves range or disconnects.
    • Urgent Stop must be commandable through software
    • Methods of stopping:
      • Automatic stopping on Software Command or Physical Controller trigger.
      • Switching to RC control to stop.
  2. Remote Estop must be tied to at minimum a physical controller.
    1. Off the shelf Emergency Stop systems are allowed as long as they do not interfere with the track and has a physical trigger.
    2. Remote Estop should initiate an Urgent Stop AND Disconnect power to the Drivetrain.
  3. Physical Estop that is clearly labelled and cuts all power to the kart.
    • Physical switch must exist on go-kart to disconnect ALL power on the go-kart
      • Minimum of 1 switch, if there are multiple switches then any 1 switch must disconnect all power.
      • Must be a Push-Button style Emergency Stop Switch.
      • Can be remote controlled --not required
    • Team must explain all kill-switches in inspection
  4. Moving Commponents must have covers to prevent risk of injury or damage.
    1. Chains must have chain covers.
  5. There must be no exposed sharp edges on the kart.
  6. Front and Rear bumpers are required.
    1. Bumpers cannot be custom made and must be purchased.

Remote Control

  1. Remote Control is needed to drive the kart in and out of the pits.
  2. Remote Control is needed to drive around other teams that may be on track during practice.
  3. The Remote Estop controller is required to reach at minimum 200 meters line of sight to the kart.

Enforcement

  1. Before a kart is allowed to run on the track it must undergo safety inspections and comply with all rules set forth in this document.
    1. Team Safety Officers must be present for that team's inspection.
  2. Inspections may consist of the following:
    1. Visual inspections.
    2. Physical inspections.
    3. Document inspections.

Resources

The following resources are not affiliated with Autonomous Karting Series Inc. but are included to aid teams in finding and sourcing components.

Bodywork

Long Range Control (Including Remote EStop)

Software Rules

WIP

Appendix

Definable Terms

  • BOM - Bill of Materials
  • Internally Mounted Components - a component or collection of components enclosed completely inside something mounted directly to the chassis.
  • Brittle Materials - materials that are prone to shattering and/or creating stiff sharp edges upon breaking.
  • Drivetrain - the motor(s) and motor controller(s) that drive the kart.
  • Total Drivetrain Output - the total power output in kilowatts of all motors on the drivetrain.
  • Wiring Harness - a collection of wires and connectors for a specific component or grouping of components.
  • Remote E-stop - a remotely controlled emergency stop system that can be triggered if the kart becomes unstable.
  • Physical E-stop - a physical button or switch that can be activated if the kart becomes unstable.
  • Autonomous Driving - when the kart is being controlled only by the pre-programmed logic contained on the kart.
  • RC Driving - when the kart is being controlled by a remote controller exterior to the kart.
  • Pre-Mapping - utilizing data collected prior to a race start with the intent to use it to compete in the race.